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Kabaddi is primarily an Indian game. Nothing is known for
certain about the origin of this game. It requires both power
and skill. It is quite simple and inexpensive and requires
neither a big playing area nor any equipment. The game is
very popular and regular Kabaddi Tournaments are held now.
Its rules have been formulated and refined. Kabaddi was one
of the demonstration games played at the time of Asiad 82.
This game is also known by other names like Hu-Tu-Tu, Hadudu,
Chhu Kit Kit and ofcourse, Kabaddi. There are two teams, each
with twelve players. The main objective of this game is that
each side tries to make as many players of the opponent's
team out as possible. Finally, the team that has more players
left wins. In the process of eliminating the opponents, one
member of the raiding team goes into the opposite camp, holding
his breath and chanting a particular tune (like " kit kit
kit kit" or "hu tu tu hu tu tu") His aim is to touch as many
opponents as possible. Each person, whom he touches, becomes
'out'. However, if in the process, he gets caught by the opponents
and loses his breath, he goes 'out'. But, if he manages to
hold his breath long enough to drag himself across the mid-line
and into his own side, all those who were catching him become
'out.' The two teams raid one another alternately; one member
venturing forth at one time.
Rules.
The ground should be level and soft, preferably made of earth
or sawdust. In case of men, it is 12.5 m by 10m divided by a
middle line into two halves, each measuring 10 m x 6.25m. There
are certain terms with which all players of Kabaddi must be
familiar:
a) Midline- This is the that divides the playfield into two
halves
b) Court: Each half of the playfield divided by the midline
is known as the court.
c) Cant: The continuous clear sounding recitation aloud of the
approved word ' kabaddi' within the course of one respiration
is called cant.
d) Raider; The player who enters the court of the opponent with
the cant is known as a raider.
e) Anti-raider or anti; every player of the team in whose court
the raid is being made, is called an anti-raider or anti.
f) Losing the cant: To stop the continuous and clear sounding
chant of the word kabaddi or to take breath during a cant is
known as losing the cant. A cant must be started and finished
within the same respiration.
g) Struggle: When the raider touches an anti or an anti touches
a raider, the struggle begins.
Play.
The side that wins the toss has the choice of the court or the
raid, In the second half, the side is changed and the side that
had not sent the raider first sends its raider first. The game
in the second half continues with the same number of players
as there were at the end of the first half.
A player is out if any part of his body touches the ground
outside the boundary. If an anti or anties who have gone out
of bounds, hold the raider, the raider is not out. On the
contrary, the anti or anties who've gone out of bounds are
declared out.
When only one or two players of a team are left and the
captain of the team declares them out in order to bring in
the full team, the opponents will score as many points as
there were players just before declaring, as well as two extra
points.
The players who are out are revived in the same order in
which they had gone out.
Matches.
In a match, each team has twelve players; seven take the ground
at a time and the remaining five are reserved.
The duration of a match is of two halves of 20 minutes each
in case of men and 15 minutes in the case of women, with a
five-minute break in between. The courts are changed after
interval.
The side that scores the highest number of points at the
end of the game is declared the winner. If there's a tie,
two extra periods of five minutes each are played immediately.
The game in the extra time is continued with the same number
of players, as there were at the end of the second half.
| Written By |
| Dr. Vineeta Prasad |
| Lecturer,JD Women's College, |
| Patna, India. |
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